Gamification

One of the keys elements of human-focused learning (HFL) is engagement and motivation. If learning is not motivating and engaging, learning will not take place in the first place. Engagement is focused on what keeps people on for a long time with a platform or program or service, motivation is focused on what drives people to keep coming back to the products, services, platforms when they have an option not to come.

The usual question we ask people is , what if your clients have an option not to view your platform, use your products, engage in your service, would they still come or view your platform, use your product and engage in your service. The underlying factor is weaved around engagement and motivation.  At GHITECH, learning that does not engage and motivate is not learning at all. There are ways to do this, but one of the most effective ways is to use game techniques called gamification. Everything in life is a game. Life itself is a game.  It involves actions, decisions, accomplishments etc. Life itself is a game that must be played with all carefulness. We use an inclusive gamification approach. Gamification 1.0, 2.0 and 3.0.

Gamification can be applied to products, life, services, marketing, environment etc. Everything in life can be gamified.   We are experts in gamification approach.